scop
a small 3D object loader
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#include "VulkanApp.hpp"
Go to the source code of this file.
Functions | |
VkSurfaceFormatKHR | chooseSwapSurfaceFormat (const std::vector< VkSurfaceFormatKHR > &availableFormats) |
VkSurfaceFormatKHR chooseSwapSurfaceFormat | ( | const std::vector< VkSurfaceFormatKHR > & | availableFormats | ) |