scop
a small 3D object loader
|
This is the complete list of members for math, including all inherited members.
angleAxis(float angle, const vec3 &axis) | math | inlinestatic |
clamp(float x, float minVal, float maxVal) | math | inlinestatic |
cross(const vec3 &a, const vec3 &b) | math | inlinestatic |
degrees(float radians) | math | inlinestatic |
length(vec3 v) | math | inlinestatic |
lerp(float a, float b, float t) | math | inlinestatic |
lerp(const vec3 &a, const vec3 &b, float t) | math | inlinestatic |
lookAt(const vec3 &eye, const vec3 ¢er, const vec3 &up) | math | inlinestatic |
max(const vec3 &a, const vec3 &b) | math | inlinestatic |
min(const vec3 &a, const vec3 &b) | math | inlinestatic |
normalize(const vec3 &v) | math | inlinestatic |
perspective(float fov, float aspectRatio, float near, float far) | math | inlinestatic |
radians(float degrees) | math | inlinestatic |
rotate(float angle, const vec3 &axis) | math | inlinestatic |
toMat4(const quat &q) | math | inlinestatic |
translate(const mat4 &matrix, const vec3 &translation) | math | inlinestatic |