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scop
a small 3D object loader
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This is the complete list of members for math, including all inherited members.
| angleAxis(float angle, const vec3 &axis) | math | inlinestatic |
| clamp(float x, float minVal, float maxVal) | math | inlinestatic |
| cross(const vec3 &a, const vec3 &b) | math | inlinestatic |
| degrees(float radians) | math | inlinestatic |
| length(vec3 v) | math | inlinestatic |
| lerp(float a, float b, float t) | math | inlinestatic |
| lerp(const vec3 &a, const vec3 &b, float t) | math | inlinestatic |
| lookAt(const vec3 &eye, const vec3 ¢er, const vec3 &up) | math | inlinestatic |
| max(const vec3 &a, const vec3 &b) | math | inlinestatic |
| min(const vec3 &a, const vec3 &b) | math | inlinestatic |
| normalize(const vec3 &v) | math | inlinestatic |
| perspective(float fov, float aspectRatio, float near, float far) | math | inlinestatic |
| radians(float degrees) | math | inlinestatic |
| rotate(float angle, const vec3 &axis) | math | inlinestatic |
| toMat4(const quat &q) | math | inlinestatic |
| translate(const mat4 &matrix, const vec3 &translation) | math | inlinestatic |